Skip to main content
Home
publications
filter: Book Chapter
Menu /
Close
Search
home
blog π
activities π
publications ποΈ
events π
thematics
network
about
Publications
Filter by type:
All
Audiovisual
Book
Book Chapter
Conference Paper
Container
Journal Article
Web Article
Ars Vitae Volume 08
How can we take the time we need with the work and people we love without feeling chased?
Durf Falen: Keep it Simple
Keep it Simple: Langeafstandsknuffelmachine wordt persoonlijke nachtmerrie, an article by Kira Van Den Ende based on an interview with Maja Kuzmanovic about one of FoAM's biggest failures: lyt_A
Tanglebots
We ask for the theoretical points where weaving and computer programming connect and develop codes and code machines to pursue these questions.
Triggers are for Guns; Reality is Continuous
Multimodal design can be applied in manifold interdisciplinary fields, from developing Web sites to planning dinner parties. This part of the book focuses on applying multimodal design within the context of βnewβ media education and practice, from the perspectives of both the design process and the usersβ engagement with the works.
The Case of Edmond A. β a displaced system for alpha repair
Southeast from the river with the highest power of all rivers, the kind that conceives its force by keeping up a slow flow appearance, the kind that ciaries ancient myths and mighty memories, the kind that provides spiritual and electrical energy, it is there, in the jungled urban sprawl, in the plains beneath the mightiest mountains, the case of Edmond A.
Biomodd as a Paradox
Biomodd is a collaborative art project in which an ecosystem of different organisms coexists with a networked computer system. The Challenge is to bring biological life as physically close to electronics as possible, and create functional hybridity.
Resilients β We Can Change the Weather
This distributed, interdisciplinary project explores the resilient aspects of European culture, which can improve quality of life in the turbulent conditions of the 21st century. The project stimulates the development of a resilient culture by researching and producing cultural forms that fuse tradition and innovation (e.g. alternate reality games, biomimetic designs, urban gardening initiatives) and by creating opportunities for participation by a wide public in interactive events and experiments.
Open-grown dialogues in trans-local experiences
Relationships between hybrid space and mixed reality, globalised society and digital technology, from the perspective of contemporary technological arts and culture.
Glitch: Designing Imperfection
A "glitch" usually fixes itself in the amount of time it takes for it to be noticed in the first place, whether as a scrambled cable television delay, a page-loading error on an internet browser or a jumble of pixels on an ATM interface. Glitch: Designing Imperfection consists of over 200 glitch images grabbed, composed and provoked by artists who present these complex fragments of color and lines as thought-provoking mistakes that merit being considered in an aesthetic sense, no matter if as art or as advertising.
Transient Patchiness: The Slippery Territories of groWorld
The GroWorld initiative germinated from a fascination with the robustness and diversity of things that grow.
Open-Ended Processes, Open Space Technologies and Open Laboratories
Open space events enable the participants themselves to shape the agenda, allowing everyone involved to present and discuss issues that are most important to them. There is no passive consumption of knowledge, only proactive participation, learning and sharing. Open space events may not be suitable for all workshops, but its principles can be applied in a broad range of situations, regardless of topic or teaching method.
Formalising Operational Adaptive Methodologies, or Growing Stories within Stories
This paper describes the situations that have given rise to the formation of FoAM, a cultural laboratory based in Brussels and Amsterdam, and looks at the issues around public perception and reflection on multidisciplinary projects. Since the challenges and successes of collaborative projects can be best illustrated through case studies, due to a lack of conclusive βhow toβ manuals, I will discuss TGarden, a research and production project for responsive environments in mixed reality.
Grow Your Own Worlds
Mixed Reality design at FoAM is motivated by the conviction that living spaces (including materials, clothing, built or grown artifacts, and architectures) should not be designed as static or predefined structures. Rather, we approach them as malleable, alive entities able to be influenced and shaped by the activities occurring within and around them.